
To get started, check out the Oboe getting started guide or video tutorials. However, if you have been holding back on developing an Android app because of audio latency, it might be time to reconsider.
#SUPERPOWERED APP INSTALL#
I am trying to install Superpowered example app on my phone using Android Studio but. And at this time some less popular devices still have high audio latency. Superpowered SDK: Error:Execution failed for task :app:ndkBuild. Superpowered Audio SDK for Android, iOS, macOS, tvOS, Linux and Windows. Forests cutesy image belies some powerful functionality. Its a classic bit of gamification thats surprisingly effective. You also unlock coins, so you can get new trees or even plant a real one.
#SUPERPOWERED APP FOR ANDROID#
20ms round-tip latency is required for Android professional audio apps, and 10ms remains the long term goal. Superpowered Inc develops the following interactive audio infrastructure: 1. Every focus session you complete plants that tree in your forest, which grows over the days and weeks you use the app. Lower latency confers significant benefits to users of all sorts of apps like games, augmented hearing apps, VOIP and other interactive apps. Low round-trip audio latency is a strong indicator of how well any mobile device is optimized for professional audio. Given the numbers above, this means the average tap-to-tone latency of the most popular android phones is also well under that required for most real-time audio applications.ĭespite the significant reductions in audio latency across the Android ecosystem our work is nowhere near complete. This application measures round-trip audio latency on an iOS or Android device. In other words, add 15ms to the round-trip latency.


To estimate tap-to-tone latency given round-trip latency, you can subtract the audio input latency (typically 5ms), and add the touch latency (typically 20ms).

The latency introduced by tapping the touch screen is anywhere from 10-35ms, with 20ms being fairly typical on modern Android devices. These kinds of apps are sensitive to "tap-to-tone" latency - the time taken from tapping on the screen to hearing a sound. Many real-time audio apps generate audio from screen tap events rather than relying on input audio. Round-trip latency involves three components in the audio chain: audio input, audio processing and audio output. Up to now I've been referring to round-trip audio latency. Device popularity source: Tap-to-tone latency
